#include <amprt.h>
  
  
      
        
          | static _AMPIMP _Ret_ IUnknown* __cdecl Concurrency::details::_D3D_interop::_Get_D3D_buffer  | 
          ( | 
          _In_ _Buffer *  | 
          _Buffer_ptr | ) | 
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          | static _AMPIMP _Ret_ void* __cdecl Concurrency::details::_D3D_interop::_Get_D3D_sampler_data_ptr  | 
          ( | 
          _In_ IUnknown *  | 
          _D3D_sampler | ) | 
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          | static _AMPIMP _Ret_ IUnknown* __cdecl Concurrency::details::_D3D_interop::_Get_D3D_texture  | 
          ( | 
          _In_ _Texture *  | 
          _Texture_ptr | ) | 
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          | static _AMPIMP void __cdecl Concurrency::details::_D3D_interop::_Release_D3D_sampler_data_ptr  | 
          ( | 
          _In_ void *  | 
          _Sampler_data_ptr | ) | 
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The documentation for this class was generated from the following file: